![]() If you didn't keep them balanced, you might have to replay the whole game to get what you want. In Frontier, you had to build up points over the whole story to reach certain endings and unlock medals (For new types of monster summons). Sitting around having to follow a step by step guide and choose options I didn't want to choose in dialogue just to unlock cool shit absolutely ruins the enjoyment of a game for me. Please let this game not have that bullshit too. I hated having to micromanage story options to reach certain endings to unlock things. ![]() This game looks like it might not have those issues anyways. The unit crafting and roster limitations fucking sucked too. The story isn't THAT great that it's worth that much time. Sitting around reading for hours and then you have like 5-10 minutes of combat, wew. I hope this game isn't like that, it killed my motivation to continue and I never managed to finish it. ![]() I remember in Venusblood Frontier you eventually spend like 5-10x longer in cutscenes than in gameplay once you start to get a bunch of characters up to high affection. The ones I've played at least were a bit heavy on the VN stuff compared to the gameplay. Yeah these devs are known to have average/decent gameplay but good/great VN elements. ![]()
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